Below 10%
The trait is visible in the mix but has not reached the first planning threshold.
Trait thresholds
Traits are shown as material-share thresholds. The calculator labels progress at below 10%, near 10%, active at 10%, near 30%, and active at 30%.
The trait is visible in the mix but has not reached the first planning threshold.
The trait has enough material share to be called active by this planner.
The trait is a major part of the selected ore mix and should be watched closely.
| Trait | Planning note |
|---|---|
| Poison | A sourced trait candidate; exact trigger text should be checked before copying as final odds. |
| Armor Defense | A defense-oriented trait candidate found on some armor-focused ores. |
| Critical Chance | A weapon-oriented trait candidate tied to critical-hit planning. |
| Low-HP Blast | A defensive trigger candidate that should be verified before exact effect wording is shown. |
| Risk Damage | A high-risk damage candidate; exact tradeoff wording remains a separate data check. |
| Burn | A fire damage candidate used in trait-threshold planning. |
| Explosion | An explosion damage candidate used in trait-threshold planning. |
| Movement Speed | A mobility candidate for armor or utility-focused mixes. |
| Damage Taken Burn | A reactive burn candidate; exact trigger wording should be rechecked. |
| Dodge | A defensive avoidance candidate used in trait-threshold planning. |